WebGL, which is short for Web Graphics Library, is a JavaScript API that allows compatible web browsers to render 2D and 3D graphics without the assistance of a plug-in. It is often used by developers to provide a platform-independent means of creating interactive graphical applications on the web. It can be used to draw the graphics of 2D and 3D games, accelerate the functions of web based image editors and their effects, as well as physics simulations just to name a few.
Google Chrome is one of the browsers that support WebGL however its setting is not part of the normal interface yet. The setting to turn on or off WebGL is found on its Experimental interface which most users don’t know about.
How To Enable WebGL On Google Chrome
- Launch Google Chrome.
- Type chrome://flags/ into the URL field, and press Enter. Doing so will take you to the Experiments
- Scroll down the list of Experiments and locate the Experiment titled Disable WebGL. When this specific option is enabled, it prevents web applications from accessing the WebGL API, whereas web applications have complete and unrestricted access to the WebGL API while this option is disabled. That being the case, if this option is enabled, all you need to do in order to turn WebGL on is to disable this option by clicking on Disable.
- Once done, click on Relaunch Now to restart Google Chrome so that the changes you have made may be applied.
This is how to enable WebGL on Google Chrome.